![]() We are going to change the Timeline area for another 3D Viewport: Here, we are going to change the Timeline area. To change what an area is displaying, click on the top-left button of that area. The Properties to manage the properties of the active object (selection) and the environment: The Outliner to see and manage the scene graph (or scene tree): Areas are very flexible, and you can create the layout that you want.īy default, you have the main area called the 3D Viewport: The different parts of the interface are called areas. You can also see the exact version on the top right of it.Ĭlick anywhere out of the splash screen to close it. ![]() The image changes with the Blender version, so don't be surprised if you have a different one. The splash screen gives you access to some useful links, templates, and recently opened files. While there shouldn't be major differences, keep an eye on potential changes. The lesson has been written and recorded with Blender 2.83.5. The software is pretty light, and it shouldn't take more than a few minutes. Go to the blender website download page and download the latest version: If you pressed a wrong shortcut at some point, you lost your scene, or the interface is completely messed up, just close and re-open Blender. That will be a lot to take in but don't worry we will repeat most of the shortcuts, the mechanics, and the features multiple times. The idea is to understand the basics and de-mystify the software to have sufficient baggage to create simple models.Īt the start, we will discover all the basics. It would take a full course to learn all its aspects, and they are already many great resources to learn. In this lesson, we are going to use Blender because it's free, the performances are remarkable, it works with all primary OS, it has many features, it has a vast community, and it became a lot easier since the 2.8 version.īe aware that you won't be a Blender expert at the end of the lesson. These are great, and they differ on divers criteria like the UX, the performance, the features, the compatibility, the price, etc. ![]() There are many software like Cinema 4D, Maya, 3DS Max, Blender, ZBrush, Marmoset Toolbag, Substance Painter, etc. Now that we know how to import a model into our scene let's learn how to create our own model using a 3D software.
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